This week Matt and Dave look at Forbidden Desert, the notion of games that “fire” another and how simple games can be a lot of fun.

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Matt and Dave look at a pair of fun family games, and Dave teaches Matt how to remember the spelling of “desert” vs. “dessert.” They make a Dune reference and then dive deep into Forbidden Desert from Gamewright Games.

Featured game review: Forbidden Desert

Forbidden Desert

Forbidden Desert

  • Designers: Matt Leacock
  • Publisher: Gamewright Games
  • Artists: C. B. Canga and Tyler Edlin
  • Players: 2-5 (Best with 4)
  • Ages: 10 and up
  • Duration: 45 minutes
  • Game Type: Cooperative, grid movement, modular board

Sometimes a game will come out that succeeds an existing game, fixing errors with the original. In this instance, it can be said that the successor fired its predecessor. We can safely say that Forbidden Desert fired Forbidden Island. Dave points out that playing the progression of the D&D board games lets you see issues get fixed in subsequent releases.

Finally, WizKids have taken over D&D Board Games.


Dave: A definite buy. Kids and gamers will enjoy it. Fixed all of the issues that its predecessor introduced.

Matt: A must-buy, for all the same reasons.

If you like…


This is the segment that introduces you to new games. This week our feature review was Forbidden Desert. If you like that game, you’ll probably like:

Pandemic, of course! There are very strong similarities between the two. In this game, you’re scientists traveling from continent to continent trying to combat a spreading disease. It’s a milestone cooperative game that helped solidify the genre. Here’s some more Pandemic goodness that the guys mentioned:

  • The expansion “On The Brink” adds a new disease and a bio-terrorist, who works against the group.
  • The expansion “In The Lab” adds a lab.
  • Pandemic: The Cure is a dice-based version of the game.
  • Pandemic: Contagion lets you play as the disease.
  • Pandemic: Legacy is unique in that the results of one game (or play session) permanently affects the game for all future playthroughs.

Also, “Beating a Dead Horse Munchkin” exists.

What we’re playing


  • Dungeon Roll. A press-your-luck dice game put out by Tasty Minstrel. Walk through a dungeon to gain treasures, XP and glory. What’s neat is two players have something to do with each turn, with one player being the adventurer and another the dungeon master. These rolls move as the turn goes from player to player. It’s fun, but seems to be biased to the person who is exploring the dungeon.


  • Igloo Pop. This crazy game has you picking up little plastic igloos, shaking them and listening to guess how many plastic beads are inside.
  • Progress: Evolution of Technology. A card game about moving your civilization through various stages of progress. It’s complex and the guys want to play it a few more times before passing judgement.


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