Customer Reviews With Photos

  • 5 out of 5
    I haven't opened the game yet because it's a gift, but the box looks used. The corners of the box are tapes with scotch tape. The "seal" right next to the handle looks like it has been removed and then taped back with scotch. It doesn't have that crisp new feel to it. I'm a little disappointed because this is a gift.

  • 5 out of 5
    It was very easy to put together took about 5 mins and we had so much fun. Its pretty big as you can see from the photos and very easy to breakdown. It also came with a travel bag to put it in.

  • 5 out of 5
    Bellisimo, muy elegante y muy buena calidad ,excelente compra

  • These durable little game pieces are easy to understand and great for learning lots of concepts. Multiplication is only the beginning. We really love the cute little designs on each card, and the ability to grab each card is so easy because they are nice and thick and easy to hold.

  • 5 out of 5
    Pros * Very good video on how to play * Easy to build things (no complex list of resources you need to build an item) * Somewhat easy to learn * Simultaneous resource collection * Designed to create conflict Cons * Not enough military pieces (would have liked a few more, but its by design) * Not enough markers * Some rule issues I picked up this game at Origins 2016 with the bigger map and poker piece resource upgrades. The rules could have been a little better written, but they are nicely done with lots of examples. They do leave some questions to what they mean, but if you try and keep the rest of the rules in mind, and go off what you think the intention of the designer was, then you should be OK. I have not played the original Mare Nostrum, but I do love this version. All the resources you can get, the fact you cannot stock pile them from round to round, combat to take over territory or pillage, it’s just a lot of fun. I have never had a game go more than 2 hours, and that is including a 6 player game with the Atlas expansion. With the multiple ways to win, it really keeps you on your toes to pay attention to try and stop the others from winning, and gives you multiple ways to try and win yourself. Each round you update the track order, so each round the trade leader sets how many resources each person has to put out for trade, the culture leader gets to pick their order of who gets to build when, and the military leader gets to pick who moves/fights in what order. Being on the top of those can be very important to your game, but being on top of all of them will win you the game. I bring this game with me to every game night, and since I have owned it, there has only been one time we haven't gotten it out, and it was mainly due to me having a pounding migraine. Our game nights normally last until 2am, and we closed up around 11, or it would have been played. In the attached photos, please be aware the map I am playing on is much bigger than the one that comes with the game, other than that, everything else you see is part of the game.

  • 5 out of 5
    I got into X-Wing, after purchasing a 2nd Edition Starter Set a few months ago. After playing a few games, I bought an additional Starter Set, two 2nd Edition T-65 X-Wings expansions, a Phoenix Squadron Pack, along with 2nd Edition Empire TIE Fighters, TIE Interceptors, a TIE Defender and a TIE Advanced. To expand my 2nd Edition Rebel Squadron, I bought quite a few new, 1st Edition Rebel Alliance ships and two Most Wanted Sets (to repaint as neutral Y-Wing & Z-95 ships and deployed as either Rebel or Scum, having also purchased a Scum and Villainy Conversion Kit for $21). The cheap costs were irresistible for the 1st Edition ships and of course, the Rebel Alliance Conversion Kit. The Kit is able to convert two of every small to large, 1st Edition Rebel Ship, including three A-Wings, four Z-95’s and two TIE Fighters, along with pilot and upgrade cards and tokens. I even purchased a 1st Edition TIE Fighter, to repaint and convert to Sabine’s TIE. It’s awesome and well worth it to me. Why do I think it was worth it? I bought two brand new 1st Edition YT-1300’s for $30($15ea.) and the Conversion Kit for $22. That’s $52 total, for two playable 2nd Edition YT-1300’s that would cost me $60-$80, if I bought them brand new “as” 2nd Edition ships (The 2nd Edition YT-1300 currently sell for $29ea-$39ea). Those two conversions more than paid for the cost of the Conversion Kit alone. It makes every ship converted after that, “cost free” and I’ve converted 11 ships in all. It’s just a matter of time, when I can use the remaining conversions,. I’d like to eventually get two ARC-170’s, two HWK’s, two K-Wings and two or three additional A-Wings, Obviously, you don’t need 2nd Edition ship and base cards or maneuver dials, for EVERY ship you have of a certain type. Just the ones you have deployed for a game. For example, if I had four 1st Edition YT-1300’s, I’ll more than likely not fly more than two at a time. So buying a second Rebel Alliance Conversion Kit to convert ALL four to 2nd Edition would be unnecessary and pointless. I just need two 2nd Edition cards and maneuver dials for whatever ship or two that’ll be in play. Same goes if I have multiple TIE Fighters, with multiple squadron paint schemes. Like four squadrons of 8. I don’t need 32, 2nd Edition ship and base cards with maneuver dials, I just need it for those ships I have in play, in any given game.

  • 5 out of 5
    This is an amazing box set for curse of strahd, some people complain about the book itself being paperback but honestly it’s a very solid book and I don’t mind it being paperback because it still has that nice quality made feel to it. This set has blown me away by how great the packaging is done and how beautifully made these pieces are. The DM screen is gorgeous and sets the mood for the scene and has a lot of good information on the inside for while you’re running your game and don’t want to flip through the players handbook for the rules on things like grappling and such. The tarokka deck is wonderful and makes the readings very fun and adds a very nice visual to it that the players love and will connect with. This also comes with 12 postcards, 3 cards each of 4 different designs that you can use to “invite” your players to your game with, and they are not only funny and useful, but they are also beautiful. The extra books “creatures of horror” and the tarokka deck are very useful too, the creatures book explains the stats of the new creatures your party will face and the tarokka book explains how to use the deck itself. This deal is an absolute steal, an amazing box set for one of the greatest campaigns made for DnD for only $55. If you ever plan on getting this module, jump on this now! You will not regret this!

  • 5 out of 5
    Seeing as how the product photos are the item with the original packaging this is something I was expecting it says item was opened never used but I still did not get packaging. It was sent in an EBAY box. its got some wear, no batteries, and looks like roach dropping on the actual screen display. It's at least the right product and size. Not sure if it actually works at this point in time. I don't think the way this product arrived was worth the packaged price. If it works im keeping it because it was suppose to be a birthday present for my mother who had 1 originally in 1998 but it finally gave up working in 2023. But I specifically chose this listing because it was pictured as still with the original packaging.

  • 5 out of 5
    Ok, maybe I dont understand how this box is supposed to work, so Ill go through how I did this. First, this is a very thin box. Like, scared to drop it thin. Considering for $150 i bought a bullet proof, water sealed and air pressure reistent pelican case for my laptop, I expected something in the same realm. Not so. A sharp rock being dropped on this would puncture it. Second, the buckles are again very cheap. Thin plastic that just speaks of games workshop cutting corners. I expect durable thick materials for this price. Third, And this is where I could be mistaken, but Ive no idea how youre supposed to use all the rows included in this. My age of sigmar models fit super poorly in it, to the point Im scared to use this case. I wish I had just bought a plastic tub and custom fitted foam into it. Itd cost less and be more effective, plus have a ton more room. Overall, highly dissastifed with this product.

  • Very detailed miniatures. Options to have sails unfurled or not. They take a little patience to remove from the sprue but worth the effort. Haven’t quite finished painting yet but worth it!

  • 5 out of 5
    Disclaimer: I am not sure what I am going to say will spoil the game or not, so read at your own discretion. I will admit that this game has an interesting theme and mechanic. Going back in time, inhabiting a body and then using that person to prevent certain things from happening is pretty cool. The time unit thing is also new to me in board gaming. You might be given a choice to do something that costs more time units than another action, but will it be worth it? It's definitely part of the mystery of the game and I can see how future modules could be very challenging. Also, there are puzzles and they arent easy but arent hard either which I found cool at first, then annoying later. Time for my critiques.The game has several stark flaws to me. 1- the result of your success is not clearly stated until the end of the run or game.Specifically, you arent told until you fail the 3rd run that your progress will affect other future games as well. Thats a bad thing because in the 3rd run it appears you have unlimited time. Thats not true and you dont find that out until you complete the game. If told before, that would completely change the run and force you to have a more conservative mindset. 2- During gameplay, you arent supposed to read the card aloud, but instead give a summary or description of the card, but on the 3rd run players are basically just reading and showing the cards because it appears there is unlimited time, so everyone would be able to see it or read it anyway. 3- The story is cool to start - almost lovecraftian, but as the game progresses the stories theme fades away and your just trying to feel your way to a rather anti-climactic ending. The game does have a lot of dead ends and red herrings which is OK, but as I stated before if you dont know the potential consequences of your actions before, those misdirections dont mean anything. All in All, would I play this game with a different module? Probably. Would I recommend this game? Not to everyone. If you are familiar with the legacy line of games or some of the other dark coops like the Arkham Horror series and like them, then I would.

  • 5 out of 5
    Buena calidad en primera vista, habría que verificar la durabilidad por eso 4*.

  • 5 out of 5
    I purchased this chess clock may 2021, while my son was playing chess suddenly it got broke, when I opened and see inside, batteries were not connected and it’s broke inside completely - that is the bad part of it - but good part is customer service is amazing - after I approached them with broken clock, they immediately sent the replacement- amazing customer service - keep it up.

  • 5 out of 5
    The set is great, however all of the giants are size Huge category. I haven't bought the book Glory Of Giant so I don't know what the size category is, but just beware giants are Large Size Category but these giants are Huge Size category 3x3 bases. I got 2 bricks on sale for 50%, that was a great deal but seeing the prices now set at $169+ makes me glad I picked these up when I did. It did come with a lot of useful minis, so all the duplicates are welcomed.

  • 5 out of 5
    Easy to learn. Worth the time spent.

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