Customer Reviews With Photos

  • 5 out of 5
    Extremely dissatisfied with this purchase. After spending $80 on this game you would expend it to be delivered is quality condition. Edges all busted , front of the bot scratched. There should be an option to refund some of the money since this is a marketing flaw of this product.

  • 5 out of 5
    Love it!

  • 5 out of 5
    A game about quilting. That kinda threw me for a bit but everyone and their sister were raving about it so I had to find out for myself. Turns out, everyone and their sisters were right. Patchwork is a game for exactly 2 players, ages 8+ and plays in about 30-45 minutes. How to play Thankfully this game involves no actual sewing because the last time I tried that I ended up in the ER with a sheepish grin on my face. You’ll find Patchwork to be a bit different than your average game in both set up and play. To begin with, each player will take a Quilt Board representing their as of yet not started sewing project. The Quilt Board is divided up into a number of 1×1 squares. They’ll then take 5 Buttons (the currency in the game) and a Time Token. There’s a third board in the game which is the central Time Board. Players will each place their Time Token on the starting space of the Time Board. Now, the most fun setup can really begin. There are a whole bunch of Patches – shaped, Tetris-like tokens – that you’re going to arrange randomly in a (fairly large) circle around the Time Board. Locate the smallest Patch (a 1×2 square Patch) and place the wooden Neutral token between that and the next patch, going clockwise. Each of these Patch tokens will have a little tag image on it that will show a number next to a button to indicate how many Buttons they cost, and a number next to a timer icon, to indicated how many spaces on the Time Board you’ll move your Time Token if you choose that Patch. Lastly, you’ll lay out the special 7×7 bonus token and place the five special 1×1 patches on the Time Board. The first thing you should know is that Patchwork doesn’t necessarily alternate turns. The player who’s Time Token is furthest back on the Time Board will get the next turn, which could (and will) mean players take multiple turns in a row. On your turn, you can do one of two things. Advance your Time Token to the space just after the other player’s Time Token on the Time Board and get yourself some buttons or take and place a Patch on your Patch board. In the first option you’ll receive as many buttons as spaces you’ve moved to get past the other player’s Time Token – advance three spaces, get three buttons. And that’s it, since the other player’s Time Token is now behind yours, it’s their turn. Remember, Buttons are currency in this game. If you choose to take a Patch, you’ve got to follow these five steps. First, the patch must be within three patches in front of the Neutral Token you placed amidst all those patches in the game setup. Second, you’ll move the Neutral Token to be next to the Patch you’ve chosen. Third, you pay the number of Buttons indicated on the patch (some patches are free). Fourth, you will place the Patch you just bought on your Quilt board. Last, you move your Time Token on the Time Board the number of spaces indicated on the Patch token you just placed on your Quilt Board. Some of the spaces on the Time Board have some special powers on them. There are five Special Patches, which are 1×1, leather looking Patches. These can only be gotten off the Time Board, and you only receive them if you are the first to move your Time Token onto or past them. The second special power are the Button icons. If you move past a Button icon, you then receive Button tokens! Look at your Quilt Board – many (but not all) Patches will have graphics of buttons sewn into them – count each individual button and take that many Button tokens. When you’re placing that patch on your Quilt Board, you have to follow a few simple rules too. You can flip or turn the Patch any way you like as long as it fits entirely on the board and doesn’t overlap any other Patches. That’s where the Tetris aspect of the game comes in. Finally, there’s a special 7×7 token – the first player to fill in a 7×7 grid completely on their Quilt board receives this token and scores an extra 7 points at the end of the game. Speaking of which…. End of the game and scoring. The game ends when both player’s Time Tokens reach the last space on the Time Board and players determine their scores. Add up the number of Button tokens you have left, and subtract 2 points for each empty 1×1 spaces on your Quilt board. That’s your score. If you had for example 11 buttons left and had managed to snag the 7×7 token, you’d start off with 18 points. If you had six empty spaces (6*2=12) you’d subtract 12 from 18 and end the game with 6 points. Why you should play Answer this question truly and honestly. How many games in your collection have a sewing or quilting theme? Now how many games in your collection with this theme are really engaging, allow for some interesting and thinky strategy, have just a bit of a puzzle aspect to them, allow you to build something of substance during the game, and are extremely well balanced? Patchwork checks all of these boxes and does so in a really compelling way. You’re looking ahead in the Patches portion of the table to see where the Neutral Token will next fall, while trying to calculate how many spaces forward you want to move to get more Buttons and maybe grab that 1×1 patch you need to fill in your 7×7 grid so you can finally get that extra points token. You’re opponent is doing that very same thing too, and perhaps plotting a way to take two turns before you’ll get your next so that the Neutral Token will skip over that one Patch you really need. It’s a lot of fun and sometimes a little frustrating in that good “oh, I can’t believe you just did that to me!” kind of way. I’ve enjoyed quite a few games while waiting for another friend to show up or between my wife and I or Luca and I. Patchwork hits that sweet spot of a 2 player filler game that doesn’t overstay it’s welcome and still offers a complete gaming experience. It’s what I’d expect from Uwe Rosengberg who’s designed (among many, many wonderful games) another tight, small game I love, Bohnanza. Be warned however, for such a small box the game ends up taking up quite a bit of space! It’s those Patches you’ve got to spread about. There’s a whole bunch of them! Other than that extremely minor thing I don’t have much in the way of criticism – rather I’m still pleasantly surprised that a game with a quirky theme is so much fun.

  • I was really hesitant to buy this game after reading the reviews that said the game had all these typos and bad rules. I bought it anyway figuring I could download the errata and keep it in the box, maybe making edits to the cards where necessary. It turned out that one I got (in April, 2024) had the errors fixed (see image)! I didn't check everything in the errata, but those that I did (mor than just the 2 in the image) were fixed. As far as the rules being bad, I didn't think they were (at least for my edition), however I also played Wrath of Ashardalon (WoA) before this. Coming from WoA, the game is a major improvement (more interesting mechanics, but still simple). There's a trap card that's a monster, events as monster cards, non-events as event cards (i.e. "nothing happens"), non-monsters as monster cards, and you gradually build the campaign deck by adding and removing cards so it evolves over time (as you progress through the adventures). I was wondering if I should buy one of the earlier games (after WoA) that I didn't have instead of buying this game, but I'm glad I just went ahead and bought this game. I just bought the standard edition (unpainted figures)--yeah it took a long time to paint the figures, but I don't regret it. The only thing significantly different (other than the figures being unpainted) is that the figures in the premium edition come with translucent parts, whereas all of the figures in the standard are solid. I think mine turned out nice anyway :D There's a U-shaped figure that's a swirl of magic swords. Before I knew what it was, I thought it was missing a base, so I tried (and failed, thankfully) to glue it to a base. It turns out that it's supposed to slot into the back of the Halaster (the Mad Mage) figure--so don't try to modify it!

  • 5 out of 5
    Assembly sucks on this. Body pieces are warped and don't even look like they tried to make them come together flush, making getting it to adhere together very challenging. Be ready for a little frustration. It does look ok with some gaping fillings. Now to see how it paints up. Paints up nice. Gaps were very problematic.

  • 5 out of 5
    This is a must have for family gatherings. It will keep you entertained for hours! I wish I had heard about this game years ago

  • 5 out of 5
    Very good item

  • 5 out of 5
    As someone who plays board games often, I am VERY disappointed in the quality of the pieces. Everything is cardboard and poorly perforated. One of the boards wasn't cut at all and I had to hand cut the pieces out. It seems cute and true to the video game but I expected better for the price and compared to other games at this price range it's a sad attempt for something with so much potential

  • 5 out of 5
    Very involving game, lot of history and challenges. Design and Art are awesome, the only thing is that we don't use all the meeples what is a little frustrating.

  • 5 out of 5
    The pips are poorly sewn onto the board making it quite difficult to slide the stones from one position to another. They must be lifted over the loose elevated edges of the pips. I would not purchase again.

  • 5 out of 5
    This game is a new favorite among my students, the neighborhood kids, and our adult friends! Players compete with time and each other to fit Tetris-type pieces into a puzzle shapes. It's challenging, but very fun! A complete game of 9 rounds takes about 25-30 minutes to finish. In addition to the challenge of completing the puzzles, players collect gems of different values to achieve the greatest number of points by the end of round 9. While being first to solve a puzzle in a round is an advantage, this system allows any player to become the winner. Even the youngest players in our games could compete and find success. Ubongo is perfect for family game nights! If using in a classroom setting, Thames and Kosmos offer suggested lesson ideas, some of which even encourage students to creatively design unique versions of the game. This is a great game that encourages problem solving and persistence. It develops number sense and is super fun to play! It has quickly become the most requested game among my students and my family.

  • 5 out of 5
    Very cool heavy duty marble set. Pieces are solid and have good weight and feel. Only downsides are one square came cracked, the pawns are EXTREMELY tight in their styrofoam holder and very hard to remove. I’d hope for the price paid that it would come with a nicer place to put the board and pieces, styrofoam is all over the place every time you take the pieces out. Pieces play well but wobble a little bit when you attach all the rubber feet to each pieces and tend to fall over. I always wanted a marble set and this one wasn’t too bad.

  • 5 out of 5
    Received damaged and now reordered a replacement and hope it’s not damaged.

  • 5 out of 5
    Overall we’ve had a lot of fun with this toy. My 5yr old likes to use it as a staff or sword and play pretend with it. My older two kids have had fun taking turns hiding the glowing gems inside or outside and finding them. They used the gems to play a fun game of Red Light/Green Light at dusk with cousins. My kids haven’t really liked to play the game that came with it however. It’s a version of freeze tag or sharks & minnows. My kids didn’t like that only one team got to use the staff and they found it a little confusing. So instead, they like to play where one person hides the gems and the teams have to race to find as many as they can and put them in the staff before the other team. Kids ten and older might do better with the included game instructions. My kids liked that it lit up and was something different.

  • 5 out of 5
    I bought some marble chess pieces from boardgamesweekly.com and the king is 3.75 inches tall. The box description says it’s able to hold the 32 piece set. Technically it’s true, that is if you don’t plan on closing it or using the built in latch. It looks good but that’s all it has going for it. The latch was a deformed but worked. Returning it. Buyers beware.

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